top of page
![](https://static.wixstatic.com/media/11062b_bd7d32dd41fb42d79843cc0ab9a06e53f000.jpg/v1/fill/w_288,h_162,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/11062b_bd7d32dd41fb42d79843cc0ab9a06e53f000.jpg)
Demo Reel
The portfolio to the course in an audio production degree program at Full Sail university allowed me to implement Sounds and designs for two video games in s new levels of art for me.
In the graveyard project, I took the time to focus and create natural sounds and surroundings of the graveyard in various ways from owls to creepy sounds, and also elevate the inner-body sound of ghosts in multiple voices sound
sci-fi facility level game also gave me the opportunity to create sound and to have the player walk around and see things, as well as doors opening and closing. also, creating a path to see things work as well as moving around with sound going off.
Hood_Christopher_Demo_Reel
![](https://static.wixstatic.com/media/8e8555_1d05becb6bf64a4db66df5929892047ef002.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/8e8555_1d05becb6bf64a4db66df5929892047ef002.jpg)
bottom of page